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Rimworld alpha 15
Rimworld alpha 15













With the release of Alpha 13 on April 6, 2016, a new social aspect to the game was introduced. If needs are left unmet, characters may undergo "mental breaks" such as going into a daze or even going berserk and attacking other characters. Characters require food, rest and shelter but will also request a place to sit while eating, well made and undamaged clothes, or enough time for recreation like stargazing, cloud watching or playing chess. The characters' stability is represented by a mood meter, affected by basic or complex needs. Commitment mode acts as Rimworld's permadeath mode, disabling manual saving, and Reload anytime mode allows the player to save and load freely, giving the player a chance to undo an event. These influence the severity and frequency of events as well as the good, neutral, and bad balance of events. There are 6 different preset difficulties to choose from along with a custom difficulty option. The game has three preconfigured AI storytellers, "Cassandra Classic", "Phoebe Chillax" and "Randy Random".

rimworld alpha 15

In-game events are randomly generated by an AI storyteller, which is central to gameplay game difficulty, event difficulty and difficulty progression depend on its settings. The game has a top-down, two-dimensional view. As the game progresses events become progressively harder and the player can unlock more advanced technology through research.

rimworld alpha 15

Much of the difficulty as well as the critical acclaim for the game come from its unpredictability, through randomly generated events, and its extensively designed and customizable world. The objective of the game is to ensure the survival of a colony of people, fighting against various environmental and/or internal events. With the Ideology DLC the ArchoNexus ending is made available, which involves selling your colony for part of a map to the ArchoNexus, a massive AI-controlled computer capable of controlling the entire planet. With the Royalty DLC, the game can also end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them. The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead.

rimworld alpha 15 rimworld alpha 15

Said colonists might also contain negative traits such as being pyromaniacs or psychopaths. Characters can be rescued after crash-landing on the player map, they can wander in, or they can be captured after a raid. As time goes on, more characters will join the colony. The characters have a randomly generated set of traits which affect how they can contribute to the colony, the decisions they make, and how their existence affects the other characters. The player characters (referred to as "pawns" in game documentation) are stranded on a procedurally generated planet located in the frontiers of known space (a "rim world"). The game has a small variety of scenarios to choose from, although the core gameplay is the same.















Rimworld alpha 15